Appearance
Align â
This aligns / pins a plane to a fixed screen position. This is useful for making responsive user interface elements which adjust to the window size and device pixel ratio.
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UI.Align(group, plane, marginPx, x, y, distance)If the plane is the root of your UI, you can pass it in like:
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UI.Align(plane, plane, marginPx, x, y, distance)It's recommended to disable this when in XR, as it locks to the camera's position.
Example â
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this.update = () => {
// Each frame the element is aligned with the camera / viewport view
UI.Align(this, this.plane, 10, 'left', 'center', 0.2)
}Signature â
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UI.align(
group: THREE.Object3D,
plane: THREE.Mesh,
marginPx: number = 10,
x: 'left' | 'center' | 'right',
y: 'top' | 'center' | 'bottom',
distance: number = 0.25 // distance from the camera on the Z axis
): void