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Mirror ⇐ THREE.Mesh ​

new Mirror(geometry) ​

Creates an instance of a Mirror.

ParamTypeDescription
geometryTHREE.Geometry | THREE.BufferGeometryThe geometry of the mirror, should be a Plane

mirror.quality ​

LQ or HQ, LQ renders only avatars

mirror.fog ​

Fog is enabled by default for smooth transition from being turned disabled/enabled. Mirrors render the scene twice should be used sparingly.

mirror.maxDistance ​

Max distance before being disabled