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Text â
To add text to a scene use:
js
const textObject = Text("hi!");or add a Text object in the UI editor: edit-> + icon ->Text.
Properties â
js
const optionalProps = {
anchorX: "left | center | right", // default = 'left'
anchorY: "top | center | bottom", // default = 'center'
lineHeight: 1.1,
letterSpacing: 1.1,
wrap: 0.5, // default = 0 (none)
font: "yourFontAssetName.tff",
color: new THREE.Color() | "#fff0f0",
material: someMaterial,
// Allocate geometry for 250 characters
// This is more efficient for dynamic text
preallocate: 250,
};
const text = Text("Hello World", props);Methods â
js
// update the text
textObject.set("new string value");
// update text color
textObject.setColor("#fff000");
textObject.setColor(new THREE.Color());Text Shader
All text in a scene uses one draw call per font.
Uva's text shader is performant and uses a texture atlas with one rectangle per character for rendering.