Appearance
Mirror â THREE.Mesh â
new Mirror(geometry) â
Creates an instance of a Mirror.
| Param | Type | Description |
|---|---|---|
| geometry | THREE.Geometry | THREE.BufferGeometry | The geometry of the mirror, should be a Plane |
mirror.quality â
LQ or HQ, LQ renders only avatars
mirror.fog â
Fog is enabled by default for smooth transition from being turned disabled/enabled. Mirrors render the scene twice should be used sparingly.
mirror.maxDistance â
Max distance before being disabled